Devlog #1 — The Secrets of the Town: A story I’ve always wanted to tell


This is a story I’ve wanted to tell for a long time — and now it’s finally taking shape as The Secrets of the Town.

It started as a book idea. Then I tried making it into a text-based quest. But eventually, I realized: this story can only be told as a visual novel — not just text, not just art, not just narrative, but all of it together, including your personal choices.

☘  What this story means to me  ☘

For me, it’s a story about friendship, courage, and adventure. Love, of cause. But I truly hope that each player will find something personal in it — something only they will feel.

Marina takes the first step — and so does the story.

🛠  Development so far  🛠 

I started working on the game three months ago and set the release date from day one: 📅 June 16th — because that’s when the story begins.

That’s the day Marina arrives in the town where it all starts. Of course… I didn’t manage to finish everything I originally planned 😅 Let’s just say my ambition was a little too big for real-world time.

But I believe the most important thing is to make the first step. The rest will come easier.

✸ What to expect in the first release  ✸  

The current version includes two in-game days. It’s just the beginning — a soft intro into the world and its mystery — but those days are complete, and they set the tone for everything that comes next.

Explore Greenfield — a town full of quiet streets, hidden paths, and unanswered questions. The first release unlocks semi-open world navigation and the early story arc.

Morning in Greenfield. A quiet room, a heavy dream, and the beginning of something bigger.

Not everything in Greenfield is strange and eerie. Some moments are just warm — and maybe, a little fluffy.

🎔 Thank you for being here  🎔

This is just the beginning. If you're reading this — thank you. The Secrets of the Town is out now, and I’m beyond excited (and terrified) to share it with you.

Stay tuned — I’ll post more updates soon.

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